Showing posts with label mullet. Show all posts
Showing posts with label mullet. Show all posts

Tuesday, November 13, 2012

Society and the Spectacles



An Allegory of the Cave for the age of conspicuous consumption? Or a genre throwback that opens one’s eyes up to little more than the director’s faux-paranoid resentment of the dismissive elite? The terrain mapped out in John Carpenter’s They Live (1988) is broad enough, and politically incoherent enough, to accommodate such seemingly incompatible readings. Its central conceit—that global power is being sneakily usurped by alien creatures Jonathan Lethem, in his excellent monograph on the film, pithily describes as “monsters from the yuppie id,” thanks to a consciousness-altering television signal that blinds us to oppressive subliminal commands and to the usurpers’ carcassy ugliness—might seem far too obvious a metaphor to be “read” at all. But among the many reasons that They Live still lives as a cult film is because that central conceit, along with the director’s peculiar approach to storytelling and social commentary, congeal into thick stew of blurred intentions, mixed conventions and gleefully dumb entertainment, hitting a sweet spot somewhere deep in the collective psyche.  


A strapping guy wearing plaid, denim, leather, a backpack and a mullet strides into Los Angeles. He’s looking for work and means business—he even has his own tools. “I believe in America,” he says, though he’s suspicious of its unions, or at least Chicanos. He’s our hero and surrogate, not an American everyman exactly—he’s played by a pro wrestler, after all, and a Canadian to boot—but a neutral, a mind-yer-own-business type, an insignificant—the credits reveal his name to be Nada, Spanish for Nothing—a guy who doesn’t rock the boat. Until the boat rocks him. Nada finds a place to sleep in an inner-city hobo campsite called Justiceville. (These days it would called Occupy Hollywood.) But while the cops barge in and tear Justiceville up, Nada begins to sniff out an underground movement with a pretty wild conspiracy theory. The revolutionaries try to alert others to their claims, but everyone, yuppie and prole alike, is too busy watching lobotomizing TV broadcasts to care. Long story short, Nada comes to see what the underground is on about. He acquires a pair of shades that look like Ray-Ban knockoffs—which look kinda funny with his worker gear—and allow him to see things as they really are: billboards and print media ordering us to OBEY, CONSUME and PROCREATE, and those carcassy creatures, called “ghouls” in the credits, who look like us without the glasses, and are assuming all positions of power and influence. Nada sees the monsters for what they really are—and Nada’s going to take action. “I’ve come here to chew gum and kick ass,” he declares. “And I’m all out of gum.” 


But first he has to kick his friend’s ass. The best/worst (but mostly best) scene in the movie, and the most wildly homoerotic: Nada, aka Rowdy Roddy Piper, tries to convince his buddy Frank (Keith David) to don the shades. Frank refuses and refuses and refuses, so… get ready to rumble! The buddies fight in an alleyway, punching, kicking, pile-driving, kneeing in the balls—for six minutes! “Put the glasses on!” Nada demands. And really, why won’t Frank just put the glasses on? Why is he so resistant? Is it because, subconsciously, he already knows, already sees the ghouls? Because the glasses are a mere prop, granting us granting permission to “see” what was always in plain sight, ie: the apparatus of ideology? Is this gloriously ridiculous movie trying to tell us something? Of course it is. But don’t take it at its word. There's more going on than even the movie itself knows. Look deeper. Look long. Seeing is believing—so long as you’re wearing the right glasses. 

Thursday, December 16, 2010

Tron: Legacy: Grid-locked!


It’s been two decades since programming genius and former ENCOM CEO Kevin Flynn (Jeff Bridges) fell off the grid and disappeared into the Grid, leaving behind a son so baffled and dim he never bothered to check the wall behind dad’s
Tron arcade game for the secret passage leading to the electronic rabbit hole. Perhaps Sam Flynn (Garrett Hedlund) preferred being a wealthy orphan, having inherited dad’s company without having to assume any of dad’s responsibilities. When asked what he thinks happened to his father, Sam, now 27, shrugs amiably and replies, “He’s either dead or chillin’ in Costa Rica. Probably both!”


When Sam does finally follow Kevin into the infinite geometrical plain of the Grid, he actually seems more at home there than in Vancouver, where
Tron: Legacy was filmed. Having simply traded one world without sunlight for another, Sam’s immediately stripped of earthly clothing, covered in flatteringly body-hugging electro-goo, given an “identidisc”—a sleek LP-sized object which slips snugly into your backpack and records everything you do—and sent off to play killer Frisbee in the neon coliseum. Sam proves a natural gladiator, literally shattering his opponents in quick succession and breaking away to find Kevin, who’s been hiding in some pocket where Clu (also Jeff Bridges), his evil renegade avatar who now controls the Grid, can’t find him. Kevin, now bearded and gray, wears comfy looking karate gear and sits barefoot and cross-legged, still pondering the possibility of “a digital frontier that will reshape the human condition” and “a system where all information is free and open… Beautiful.”


If we don’t count his appearances in a brief flashback and as Clu, whose face is digitally air-brushed to make Bridges look 27 years younger and really, really creepy, Sam’s reunion with Kevin about marks Bridges’ proper star entrance, 30 minutes or so into Tron: Legacy and not a moment too soon. 20 years trapped in a video game and Bridges still seems like a human being, while Hedlund, whose performance involves a great deal of face squishing, feels like a figure out of a video game from the very start. Bridges’ approach is so loose, funky and tender as to be refreshingly antithetical to the one-dimensional performance style that dominates these sorts of effects-heavy 3-D fantasies. Despite being a fugitive in the now fascist state of the Grid, Bridges’ Kevin retains a youthful enthusiasm for his grandiose project, which might as well be an organic farm on Mars. “You’re messing with my Zen thing, man!” The Dude abides… in virtual reality!


(There is one other notable actor of considerable skill and subtlety in Tron: Legacy, but unfortunately Michael Sheen, whose work I generally enjoy very much, here in creamy platinum Ziggy Stardust mullet, is working very hard at something that just doesn’t seem to fit. He plays this Mad Hatter nightclub owner. His clientele is uniformly sedate, but he dances around shouting and playing air guitar with his dandyish cane. As I write this it occurs to me that Sheen’s incongruous mania probably sounds pretty funny. If it is, I missed the gag the first time around.)


To be honest, though Adam Horowitz and Edward Kitsis’ script is somehow simultaneously underwritten and confusing, if not completely nonsensical—How
do flesh-and-bone people get sucked into the Grid? And how do they eat that sucking pig?— there’s a lot about Tron: Legacy that feels like a welcome alternative to your average contemporary science fiction blockbuster. Rather than assault the viewer with frames saturated with extraneous detail and Redbull-addled editing, Joseph Kosinksi’s directorial debut, with production design by Darren Gilford, ushers us into a disco-lit world of smooth plateaus and distant thunder that’s austere enough to allow the action to become more graphically dynamic. The outfits, motorbikes and ships employed by the bad guys emanate a warm orange glow that reminds me of the inside of my toaster oven, and Daft Punk’s pleasingly percolating synth washes enhance the film’s overall liquid vibe as Sam, Kevin, and Quorra, Kevin’s lovely, almond-eyed Girl Friday (Olivia Wilde), attempt to cross the Sea of Simulation. It’s both a chase movie and the cinematic equivalent of a warm bath.


Tron: Legacy ends however not in the Grid but back in our gungy material world. Kevin’s big epiphany during his years away was that perfection needs to be cultivated rather than designed or dictated: “Bio-digital jazz, man!” The final shot, which of course alludes to another Tron sequel, implies that it’s the world we actually live in that contains the real adventure.

Thursday, September 23, 2010

Never Let Me Go: The children are our future


When we talk about “unfilmable” novels we’re usually talking about those deficient in the essentials of classical narrative: a single protagonist, rising action, a satisfying climax, and so on. Yet there are filmmakers who have specialized in ushering such novels onto the big screen—David Cronenberg has performed this feat at least twice, with his highly personal realizations of William s. Burroughs’
Naked Lunch and J.G. Ballard’s Crash, both of which reshape their source material to better align with the time-based dictates of movies while challenging conventional notions of how movies work. Perhaps we’re better off describing as unfilmable those novels that defy cinematic adaptation not on account of their unconventional narratives but rather for their resistance to coming alive in a cinematic context. If we consider literary adaptation thusly, I think Kazuo Ishiguro’s Never Let Me Go might just offer us a textbook example of the unfilmable novel.


Narrated by a young woman looking back on her childhood years at Hailsham, a rural English boarding school, the discreetly dystopian
Never Let Me Go is like so many of Ishiguro’s stories steeped in nostalgia, in a longing for an innocence that can’t be recovered. It’s a heartbreaking novel, one remarkable for its ability to sustain the reader’s total engagement while maintaining an almost relentless melancholy. It has a story with a beginning, middle and end, and it has a vividly drawn protagonist, yet these ingredients aren’t enough to keep the film version of Never Let Me Go from feeling somewhat inert. The screenplay is by Alex Garland, himself a novelist, though he claims to feel greater affinity to films than literature. Garland wrote the screenplays for the Danny Boyle films 28 Days Later and Sunshine, and Never Let Me Go follows a route similar to its predecessors, constructing an intriguing set-up, only to arrive at a flat final act, one that appears to misinterpret what intrigued us in the first place.


When I reviewed
Never Let Me Go upon its publication in 2005, I tried to assess the novel without giving away its central revelation. The film, perhaps determined to undermine the inevitable spoilers that often accompany film reviews, gets this revelation out of the way fairly early on. I still think I can talk about Never Let Me Go, both novel and film, without completely spilling the beans. Let’s say that Hailsham serves a very special and covertly sinister purpose, preparing its students for a life that’s almost completely predetermined and clouding all this in euphemism. Among the problems with the film version is that once the cat’s out of the bag, once we know what our characters are destined for, the story has virtually no place to go. There’s an attempt to generate suspense in the final act yet it’s almost laughably clear that this suspense is founded on a total sham—the “sham” in Hailsham, as it were—and the result is a deeply somber ending that, rather ironically, inadvertently mocks its own characters for actually believing they’re anything but doomed.


I’m focusing on what strikes me as a major flaw, but I still recommend seeing the film. Directed by Mark Romanek, whose previous credits include the film
One Hour Photo and a certain Björk video that in an odd way feels like something of a dry run for Never Let Me Go, the visualization of Hailsham and “the cottages,” where our central characters live for a period following graduation, is rich. There are striking images pierced with loneliness: that dress dangling in the wind, those bits of plastic clinging to a fence. The cinematography, costumes, hair and production design are dominated by dusky light, earth tones, woolen jumpers, and childlike mullets—a pervading coziness undercuts the story’s darkness with a veneer of autumnal warmth. The performances, especially that of Carey Mulligan, our heroine, are most often emotionally complex and touching, though Andrew Garfield’s love interest is a bit too lingered upon in scenes that give him nothing more to do than flip out, something he does with such abandon he might just win an Oscar. If we were to isolate any one part of Never Let Me Go it would seem a perfectly engrossing, beautifully rendered film, and one whose sociopolitical significance is so obvious you can’t even call it subtext. The problem with Never Let Me Go is how the story builds over the course of its entirety. Or rather doesn’t build.

There’s a question prompted by
Never Let Me Go that’s curious for never actually being addressed, even indirectly: if these characters know they’re doomed, why don’t they run? In the novel the answer to this is somehow implicit, yet I wonder how it would have worked if the film had used this question as a launch pad for a very different, action-oriented narrative, one less faithful to the source material yet potentially more dynamic. (Having said all this, I'd be curious to hear what someone who hasn't read the book thinks...)